Have you heard of the Good Behavior Game? The Good Behavior Game is a classroom management strategy based on "social learning principles that are designed to improve academic instruction by reducing students’ aggressive, disruptive, and off-task behavior” (Domitrovich et al., 2010). Original research was completed by Barrish, Saunders, and Wolf in 1969, and had significant findings! A newer approach is sometimes better known as the Positive Behavior Game. This is how it works:

  • Split the classroom into teams (any organization can work)
  • Define appropriate behaviors (e.g. raise hand, hands to self, respectful talk)
  • Games are played anywhere from 5-45 minutes, depending on age of students or exposure to the game
  • Points are awarded to a team based on group contingency for appropriate behavior
  • If the teacher has to remind students of the expectation, the teacher gets a point
  • Winning team gets a reward (can use mystery motivator, pick before the game is played, have a weekly rotation, or whatever works!)
  • If the teacher “wins” the class must be retaught the expectation.

See the Midwest PBIS website for more details! CM6: Class-wide Group Contingencies (Positive Behavior Game)